










Treasure Book:
Treasure Items, Determining:
Roll on "Treasure Items (Rarities" for the rarity of the treasure item discovered (each creature information sheet will tell you what rarity to begin rolling for):
%Roll: Treasure Items (Rarities):
01-60: Common
61-80: UnCommon
81-98: Rare
99-00: Legendary
After clicking on one of the rarities (Common, UnCommon, or Rare) there is a chance to actually get a more rare treasure check. This is not common, but it does happen.
Characters will always begin rolling on the "UnCommon Chart" for treasure.
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Below is an all-in-one list, should you need to roll up a single, 100% random treasure item:
%Roll: Specific Treasure Items:
01-08: Armor: %Roll: Armor types:
01-10: Enchanted
11-00: Magical
09-16: Artifacts
17-24: Enchanted Items
25-32: Gems: %Roll: Gem types:
01-95: Common
96-00: Special
33-40: Kits (use the List of Kits in the Basic Rules Book for variety)
41-48: Money
49-56: Non-Magical Items
57-64: Oracles ------------------- Use the PDF for now . . .
65-71: Other Valuable Item
72-78: Potions
79-85: Relics
86-92: Scrolls: %Roll: Scroll types: Note: Charts are not yet installed. Use the PDF for now.
01-60: Ability/Spell -- See: "Characters, Random Determination of"
61-65: Divine Favor
66-70: Language -- Roll on: "Region, Random Determination of"
71-75: Protection
76-80: Rune Scroll -- See: "Characters, Random Determination of"
81-82: Secret Scroll (this is similar to Secrets in the Wilderness).
83-90: Trade-Skill: Roll a random Trade-Skill
91-00: Weapon Proficiency
93-00: Weapons: %Roll: Weapon types:
01-10: Enchanted
11-00: Magical

Jerry Day







Now and then others ask what are the spells the spectacles are showing. From top to bottom:
"Relieve Disease" "Stop Bleeding" "Detect Phantom".








